Walk towards Fence
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This page contains a number of orientation and navigation related examples. A set of
photographs was created while crossing a street and moving towards a fence with a door.
Continuously getting visual feedback from distant landmarks and skylines may help in
orientation and mobility, wayfinding, and at the same time help avoid veering.
The vOICe mobile technology targets real-time synthetic vision for use in "blind navigation"
by mapping live camera views from a wearable system into corresponding complex sounds
that help improve 3D situation awareness and allow the blind user to mentally visualize
the surrounding terrain, complementing any optional use of talking GPS navigation systems
and/or sonar devices.
The soundscapes were created with The vOICe for Windows
and afterwards the saved .wav files were converted into MP3
to reduce the file size for downloading. Click on any image link to load the corresponding
stereo soundscape into your media player. Each MP3 sound sample file is only a 18K download.
1. Distant view with a fence on the other side of the street.
A tree is at the center of the view. |
2. View after turning to the right, making a few strides forward, and starting to cross the road. |
3. The tree trunk has dropped out of the view on the far left. The lamp post has become very noticeable in the sky. |
4. The door in the fence is at the center of the view.
On the far right a small part of a parked car enters the view. |
5. Moving still closer to the dark door in the wooden fence, with the lamp post audible in front of the fence. |
6. The lamp post has dropped out of the view on the far left.
Visual perspective causes changing fence rhythm rate. |
7. Close to the door in the fence, with the dark door bordered by two bright door posts. |
8. Finally very close to the door in the fence, with the door's grip just audible. |
The following example discusses the eight photographs of crossing
the street at an angle while approaching a wooden fence on the other
side of the road. For reasons of safety you should not try any of
this yourself unless you have someone to guard and protect you.
We will not be discussing safety precautions and listening for
traffic sounds in this example.
OK, let's first start with some brief thoughts about moving around.
``Called vOICe, the software runs on a regular notebook PC
and is being designed to integrate with hand-held GPS systems when
they come on the market.
Dr. Meijer envisions the user of his device guided by GPS and
speech software to the door of a building, then prompted about the
location of the knob by the finely tuned camera view. He says
the technology will allow a user to accurately grasp a cup of
coffee just set down on a table.'' From the July 10, 2003 edition
of The Christian Science Monitor, Computers & Technology section,
in an article by Lakshmi Sandhana titled
"Seeing-eye
and navigation technologies mean more freedom for the blind,
A hand-held device that reads GPS signals, and one with a mini-camera,
promise big advances".
|
|
Generally, it helps a lot when you are in a familiar environment,
and only need orientation to figure out where you are exactly and
where you are heading. Then the context and characteristic sounds
of unique local visual structures, such as the wooden fence boarding
photographed in my neighbourhood, can help with both orientation
and mobility. From the soundscapes, you say to yourself "Ah, this
must be that fence that I came across yesterday, let's head for the
door now!" and you get the relevant information to correct your
position and heading from the soundscapes. In a completely new
environment you would have to really understand the sound patterns
to know what they represent, for instance that a particular sound
rithm and perspective probably corresponds to some sort of fence,
and that is much harder than recognizing things that you have heard
before in a neighbourhood that is somewhat familiar to you.
The eight photographs are in a zip file that you can download
as a 210K zip file fence.zip, and
after unzipping you will find a number of GIF images with names
starting in "fence". The images are best viewed in a 176 by 144
video format (Edit | A/V Preferences | Video Format). You can load
images via the File menu of The vOICe for Windows and then
selecting the Open and Sonify Image File(s) option, or apply the
keyboard shortcut Control O.
-
Now load the first photograph, named fence1.gif. You will notice
two high-pitched noise bursts. The one just left of the middle is
the sound of a white window cover, part of the house on the other
side of the street. The one on the far right is a tiny piece of
bright sky that is just within the camera view. Next listen for
the low-pitched sounds. These seem to go up in pitch, don't they?
These sounds belong to the road surface, and the fact that the
pitch changes means that we are not quite facing the road in a
perpendicular manner. We are actually looking across the road,
but facing slightly to the right, and visual perspective then
makes that the road sounds like going up in our left-to-right
scans. When facing to the left, we would have heard the opposite
effect of pitch going down, but here the pitch goes up so we are
facing to the right. Visual perspective thus tells you that the
road and pavement run away from you on your right side: you don't
need to "shoreline" in order to know where the road is heading.
You can also hear a certain roughness in the road sounds, and
this corresponds to the bricks of which this road is made.
In the middle of the soundscape you can hear a very brief sound
interruption. This is the trunk of a tree on the other side of
the street. On the far right you hear a rapid rithm, which is
caused by the main poles of a fence that we will walk towards.
Try pressing F4 for zoom, to enlarge the middle section of the
photograph. This makes it easier to hear the tree trunk, but
you will now also have a better chance of hearing two additional
beeps of medium pitch. These are two short poles of a low-height
white fence just in front of the house. Now turn off the zoom by
again pressing F4.
-
Next load the second photograph fence2.gif. Here we have turned
a little bit more the right, and made a few strides forward, and
starting to cross the road. The window of the house has moved
outside our view, but the tree trunk is still audible on the left.
On the far right the high-pitched sound has a longer duration now
because we have a larger piece of the bright sky in view. Moreover,
there is a brief interruption in the sky sound, caused by a lamp
post. Again we hear the low pitched sound going up because we are
actually, and in this case deliberately, veering a bit to the right
while crossing the street. The rithms on the right correspond to
the fence that we are approaching. On the far right there is a
short interruption in this sound pattern too, which is a bit hard
to pinpoint at this distance unless you know what to listen for.
It belongs to the dark door in the fence that we will walk towards.
-
After loading the next photograph fence3.gif, you can basically
hear the same items, except for the tree trunk which has dropped
out of our view on the far left. The interruption of the
high-pitched sky area by the lamp post is very clear now.
-
In loading the next photograph fence4.gif, we have the interruption
of the fence rithm exactly in the middle of the soundscape. On the
far right a small part of a parked car enters out view. Above that
car, there is an extremely short higher pitched beep of the window
in another house. That house borders the fence on the right, and
the side of the house is what causes the relatively high pitched but
less loud sound to the right of the loud and high-pitched sky area.
Again the lamp post intersects the sky area.
-
In the next photograph fence5.gif, we walked still closer to the
dark door in the wooden fence, and the lamp post is not only
audible as intersecting the high-pitched sky area, but also at
lower heights, hence lower pitch, at the same horizontal position,
hence at the same time point.
-
In the next photograph fence6.gif, the lamp post has also dropped
out of our view on the far left, and we clearly hear the interruption
in the fence caused by the door in the middle of our view. If you
listen carefully, you can hear that the fence rithm is slower on
the left than it is on the right. Again this is caused by visual
perspective, because the fence part on the left is nearby while
the part on the right is further away. Things that are further
away in generally sound "smaller and faster" because they fill
a smaller part of the soundscape, both in pitch and duration.
An accelerating rithm is thus an indication for a regular visual
structure that is further away on the right than on the left,
while a slowing rithm typically indicates that the right part
of this visual structure is closer to us. These are not hard
facts, because there could be physical differences in spacing in
a visual structure, but that is rare. Certain visual illusions
meant to fool the sighted are based on this, and these illusions
work because the sighted don't expect a changing "optical rithm"
other than caused by the laws of visual perspective.
The dark door in our scene is bordered by two bright door posts,
causing brief sound bursts immediately before and after the
interruption caused by the door itself. Try zoom F4 to hear
this more clearly. The effect of zoom is similar to moving
closer to items in the middle of the scene, which is what we
will do in the next few photographs. Turn off zoom again for
the sake of this discussion, or the following description will
not match what you hear.
-
Load the next photograph fence7.gif, where we have walked close
to the door, and the result indeed sounds similar to what we got
with zoom in the previous photograph.
-
Finally load photograph fence8.gif, where even a different
wooden texture can be heard in the dark door with its soft noise.
The loud sound bursts on the left and right are the white door
posts. Now switch to slow motion with F3. If you listen carefully,
you can hear a medium-pitched short tone just before the right
door post. This is actually the grip with which we can open the
door. In addition to slow motion, add zoom with F4. You will hear
the individual pieces of wood that make up the door, sounding as
a soft and slow rithm. Moreover, you can hear the grip now as a
low-pitched short rising tone just before hearing the door post
on the right. The door post on the left has dropped out of view
in the current zoom mode. Press F4 again to turn off zoom, and
F3 again to go back to normal speed, and explore what amount of
detail you can still hear in the default mode of operation.
This ends the lengthy description of a sequence of scenes that
would normally correspond to something like a ten to fifteen
second walk. As they say, a picture is worth a thousand words.
Also, perceiving and understanding are not the same thing, but
some knowledge of context, when available, can help enormously
in bringing the two together.
Make sure that your media player runs in autorepeat mode such that you can listen to
each soundscape a number of times. With Microsoft Windows Media Player 9 and 10 you can toggle
the repeat mode via Control T or via the menu Play | Repeat. With the older Microsoft
Windows Media Player 6.4 you can go to the menu View | Options, select the Playback tab
and then select "Repeat forever".
Other MP3 sound samples can be found on
the Visual Orientation for the Blind page,
the Blindsight of a Parked Car page,
the Hearing a Printed Graph page,
the The vOICe of America page,
the Planet Saturn page,
the Access Symbol page
and the Television for the Blind page.
As a further illustration of The vOICe soundscapes in an orientation and mobility context,
you can watch a single-shot streaming video (about twenty two minutes)
video clip
of a walk along the streets of Eindhoven in The Netherlands. Note that the video quality is
deliberately visually degraded as it crudely indicates the visual information that gets encoded in the
one-second soundscape scan for each video frame.
Copyright © 1996 - 2024 Peter B.L. Meijer